| CATCH RATE
As you may know, certain Pokémon are harder to catch than others. Like many things in the game, the chance that you have of catching a Pokémon comes from a mathematical equation.
The Catch Rate Formula
Chance = Ball (((TotalHP x 4 - CurrentHP x 2) x CatchRate)/ TotalHP)+Status +1
This seems long, but it's very logical. The Ball value is a particular number that each type of PokéBall has. For more info, see the list below.
The Total HP is the max amount of HP the opponent has and the Current HP is the amount of HP it has when you attempt to catch it. Since the game doesn't show the enemy's HP when you battle it, you can only make educated estimates on these numbers.
The CatchRate is a number assigned to each Pokémon that shows how easy or hard it is to catch. More on this is explained below.
If you inflict the opponent with a status effect, the Status value will be calculated. Freeze and Sleep have a value of 10, while Paralysis, Poison, and Burn have a value of 5.
PokéBall Values
The higher the value of the Ball, the more successful it will be in catching a Pokémon.
Ball
Value
Poké Ball 1
Great Ball 1.5
Ultra Ball 2
Master Ball Always catches Pokémon
Safari Ball 1.5 (only available in Safari Zone)
Dive Ball 3.5 if underwater
1 if not underwater
Luxury Ball 1 (Pokémon's happiness increases quicker when caught)
Premier Ball 1
Net Ball 3 if opponent is Bug or Water type
1 if opponent is not
Nest Ball 3 if opponent is between lv. 1-19
2 if opponent is between lv. 20-29
1 if opponent is above lv. 30
Repeat Ball 3 if Pokémon has already been caught
1 if Pokémon has not
Timer Ball 1 if 1-9 turns have passed
2 if 10-19 turns have passed
3 if 20-29 turns have passed
4 if 30+ turns have passed
Heal Ball 1 (Pokémon is fully healed after being caught)
Dusk Ball 3 if it is night or Pokémon is in a cave
Quick Ball 4 if less than 5 turns have passed
3 if 5-10 turns have passed
2 if 11-15 turns have passed
1 if over 15 turns have passed
Cherish Ball 1 but cannot be obtained in game. Only Event Pokémon are in these
Level Ball
8 if player's Pokémon level is 4 or more times higher than opponent
4 if player's Pokémon level is 2 to 4 times higher than opponent
2 if player's Pokémon level is up to 2 times higher than opponent
1 player's Pokémon level is equal or lower than opponent
Lure Ball 3 if Pokémon is caught with a Fishing Rod
Moon Ball 4 if Pokémon evolves with Moon Stone
Friend Ball 1 (Pokémon has 200 Happiness pts when caught)
Fast Ball 4 if Pokémon flees from battles (ex. Abra, Raikou, Latias)
Heavy Ball Varies depending on opponent's weight
Above 300kg: +30 to catch rate
200kg to 300 kg: +20 to catch rate
100kg to 200 kg: +0 to catch rate
Below 100kg: -30 to catch rate
Love Ball 8 if opponent and player's Pokémon are different genders
Compe Ball 1.5 (only available in Bug Catching Contest)
Catch Rate
All Pokemon are assigned a number which tells how easy or hard that Pokemon is to catch. The lowest number is 3 and the highest is 255. The higher the number, the easier it is to catch.
Pokemon with catch rates above 200 include common, unevolved Pokemon like Zubat, Zigzagoon, and Magikarp.
All legendary Pokemon have catch rates of 3 (except for Kyogre and Groudon, who have catch rates of 5). As you can see, these small numbers are what makes them so hard to catch.
Even Pokemon unobtainable in the wild have catch rates. Almost all of them have the same catch rate of 45, whether it's a Bulbasaur, Blaziken, Umbreon, or even Jirachi. Since you can't legally catch them in the wild, this doesn't matter, but it will come into play if you use a cheating device to try and catch them in the wild. |
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